local function smoke_pos(user) local pos = user:get_pos() local look = user:get_look_horizontal() pos.y = pos.y + 1.4 pos.x = pos.x - math.sin(look)*0.3 pos.z = pos.z + math.cos(look)*0.3 return pos end playereffects.register_effect_type("blunt_high", "you feel high", nil, {"gravity"}, function(player) player:set_physics_override({gravity=0.2}) end, function(effect,player) player:set_physics_override({gravity=1}) end ) minetest.register_tool("blunt:blunt", { description = "Blunt", inventory_image = "blunt.png", wield_image = "blunt.png^[transformR180", groups = {tool = 1}, on_use = function(itemstack, user, pointed_thing) minetest.add_particle({ pos = smoke_pos(user), velocity = {x= 0, y= 0.4, z= 0}, expirationtime = 4, size = 5, texture = "fake_fire_particle_anim_smoke.png", animation = {type="vertical_frames", aspect_w=16, aspect_h=16, length = 0.9,}, }) playereffects.apply_effect_type("blunt_high", 10, user) itemstack:add_wear_by_uses(21) return itemstack end, }) minetest.register_craft({ output = "blunt:blunt", recipe = { {"","default:paper","default:paper"}, {"default:paper", "farming:hemp_leaf", "farming:hemp_leaf"}, {"","default:paper","default:paper"} } })